Liliana Sanguino is Associate Professor at Parsons and Donna Karan Co-Director of the MFA in Fashion Design and Society. Born in Colombia, her work spans fashion education, curation, and decolonial practice. She is a PhD candidate at Glasgow School of Art, focusing on Indigenous collaborations and socially engaged design.

A full PDF version of this visual essay is available here.
“Drawing can only take you so far, he believes. ‘You really need to start making, draping, trying it on the body, letting it walk around, doing something physical,’ he says.
 ‘Even if you don’t want to be a maker, it’s important to understand how things are made. If you don’t know how a waistband is constructed, how can you have ideas about a waistband? How can you change it? It’s that Picasso idea: you have to know how it’s done to destroy it, to make something new.’”
       -Craig Green, Financial Times, April 10th, 2024

My name is Liliana Sanguino. I was born in Cali, Colombia, where I studied for a BA in Architecture in Bogota and Dublin before settling in London to study Fashion at LCF and Central Saint Martins. I began to work as an academic in 2008, leaving my final UK post as course Leader for the MFA and MA Menswear, University of Westminster, to join Parsons in January 2023 as Associate Professor in Fashion Design and Social Justice and Donna Karan Co-Director MFA Fashion Design and Society.

The most exciting proposition in leaving architecture for fashion was the ability to work in scale, 1:1. To prove my ideas, to prototype to scale, then repeat, in different materials for different results. My teaching and learning practice aims for students to make connections between what they do and do not know. I have come to recognize that much of the unknown relates to understanding fashion as more than just a visual discipline.

Over several intakes, I have identified recurrent gaps in students’ knowledge surrounding this area, including negligible fabric research, limited understanding of how fabrics behave on the body, inability to anticipate the weight of completed garments, bewilderment at approaching 3D work, and a lack of garment knowledge and construction skills.

That we are experiencing fashion today as predominantly 2D makes for an obvious reason behind the discrepancy. Pre-pandemic, the percentage of information received via screens, telephones, devices, from the internet, social media, etc. was already staggering. More worrying is that these images are mostly limited to front views of garments. On highly respected platforms, such as Vogue Runway, there is no explanation of a garment as an object, existing in 360 degrees.


Images courtesy of the author.

“And I found that of all the senses the eye was the most superficial, the ear the most haughty, smell the most voluptuous, taste the most superstitious and inconstant, touch the most profound and philosophical.”
                               -Diderot, ‘Letter on the Blind,’ 1749


Learn Through Touching


In terms of wearing fashion, when people choose to dress in clothes, it is to look and feel good. The most successful designers are knowledgeable and sensitive to these elements when creating a desirable product. Aesthetic discussion runs deep within fashion, often without acknowledging that the vocabulary it relies on is largely derived via the human sense of touch.  This knowledge, which occurs through contact with a garment or material, includes the development of an exquisite glossary to define the phenomenon.

Despite the many different and differing interpretations of what is meant by “fashion,” it remains a universal truth that humans dress—and this is both a functional and aesthetic act.  In this sense, fashion describes a particular way of dressing.

Lauwaert defines clothes as a structure around a person, suggesting the body is required to define fashion, that there is no fashion without a subject, that fashion occurs as the clothing forms a layer over the subject’s skin. [1] Fashion is the only design discipline which covers the body. Fashion and skin, the largest of our organs by surface area, make contact and touch is the primary sense at play.

It follows then, that fashion students must be fluent in the experience, the language, of touch to develop into successful designers.



“Describing garments relies entirely on knowledge gained through touch, knowledge which only occurs when a person comes in contact with the garment and the material, either as a designer or as the wearer.”

Describing garments as soft or silky relies on us having experienced this sensation before—knowledge that can only be gained through touch and which only occurs when a person comes into contact with the garment and the material, as either designer or wearer.

Through touching we learn about fashion, about manipulation. Using our hands to feel and experiment is the way to discover something new.

Touch is the first sense prior to the differentiation into other sensory modalities and works as a model of perception in general. Touch provides knowledge of temperature, weight, size, shape, and density. Touch is a modality resulting from the combined information of innumerable receptors and nerve endings concerned with pressure, temperature, pain, and movement. Touch is also a sense of communication that is receptive and expressive and can communicate a sense of closeness by bridging the gap between distant objects and people.

It could be argued that vision precedes touch; people see something, they suspect what it might be, but touch is required to confirm these predictions. The flip side of this is holding something without seeing it. Touch allows for the gathering of much information, while seeing confirms this to fact. 

Navigating this relationship, between touching and seeing, is an area where students frequently encounter problems. In my experience, there is too much concentration on how work might be photographed or seen and too little understanding of garments or accessories as real objects. Similarly, within a field of research, I see far too often a collection of images without critical thinking, no understanding or explanation. I bring garments to class to engage touch and develop 3D awareness, or alternatively describe what’s been seen to take students beyond the surface. Frequently the vision they have worked toward is not substantiated, owing to limited experience or lack of knowledge gained through Touch. Touch is intimate, seeing is surface, and when sight is communicating in 2D images, the reality is frequently too far away.

Ashley Montagu, in his book The Human Significance of the Skin, highlights the importance of touch in human development from birth, and before. [2] Touch is the first sense to develop in the human embryo. He goes on to suggest that for a child the primary sense is touch, ahead of audio and visuals, with this order reversing as we develop, as visual most often becomes the priority. Is it possible that, despite our learning so much through touch early in life, this process is finite, that our learning this way simply stops?

Through deeper research, I realized that this gap in knowledge stems from a longstanding preference for sight in Western culture, deeply rooted in historical and philosophical traditions. This preference, often termed ocularcentrism, has led to the privileging of visual perception over other senses, particularly touch. This bias can be traced back to Aristotle, who, in his hierarchy of the senses, ranked sight as the highest and touch as the lowest. This historical bias influences the perception of touch, leading to its undervaluation and neglect.


“Touch gives us the knowledge of temperature, weight, size, shape and hardness--vocabulary in itself which only comes into being through touch. Without having felt something first, people would have no concept or vision to understand these adjectives.”

Material Donation Center


Since arriving at Parsons in 2023 I have been developing a Materials Donation Room, as a student resource. Any donation we receive is available to all programs and levels across the School of Fashion. I initially recognized the financial benefits for the students and the positive environmental side effects of preventing dead stock going to waste. The idea is simple, coordinating company donations delivered to the School and organizing these for students to take away and design, opening the room at set times, with students accessing what is on offer.  This ranges from swatches, small pieces, to rolls of fabric, buttons, some toiles, to accessories and previous student’s leftover materials.

Priority access was decided in the cases of more specialized materials, e.g., leather was first reserved for final year product students.

As donations began increasing, I encouraged students to take more, to experiment more, to help create space—if nothing else, oftentimes it was difficult to organize the stock, and so the room frequently lacked any order beyond latest to oldest donations, with communication among students being crucial to attracting those in need. There was a great benefit to this “lack of organization,” the students had to investigate, dig deep even, and decide what worked for them, more touching, more knowledge. It was an interesting activity and students made their own decisions with no guidance, no middle person, and the benefit to their work was evident.




Touch Experience


I believe that students need to experiment, that learning happens through making. In fashion design, thinking happens by using our hands. Students need the experience of how fabric feels and behaves to begin to envisage 3D as they draw.

As more students began visiting the room, I noted how much quicker I was seeing work develop to 3D. With available free material, experimentation became freer and far more interesting. Students became less precious, exploring ideas with available stock without financial burden. I never capped the amount of material the students could take, but it became important to develop their personal sense of responsibility toward the amount each student used; although these were donations, we did not want to see waste. Advice was given and heard and the students respected the valuable free resource. I was proud to see some students returning their materials because they didn’t use them, or donating their own unused materials, creating a circular process, to the materials donation room.

Students visiting the room broadened their knowledge, which increased their confidence visiting fabric stores. Learning names was no obstacle; they had samples, swatches, off cuts, which serve to find something similar. They stopped looking for colors (the visual quality of the fabric) and began to seek out properties, and touch was promoted to the primary sense.

Students began recommending fabrics and materials among their peer group, exchanging samples they thought may work for someone else’s project. This room has been strengthening our community of practice. The donation room has become a place where students meet other students, regardless of their course or their level.

Some professors made class visits to explore and use the materials to teach, while others came seeking alternatives to muslin to use in class demonstrations.

In addition, I recognized a resource for my teaching practice and began compiling an archive of samples, to help explain types of fabric; bonded fabrics, 2-way stretch, printing techniques, Lurex, etc.

I am now able to make recommendations to students using physical examples. The teaching has become more interactive and the results come faster.



Notes: Hands-On Approach

[1] Lauwaert D. (2006) 'Morality and Fashion', in Brand J., Teunissen J. and Van der Zwaag A. (ed.) The power of fashion : about design and meaning. Italy: Terra, pp. 14-25.

[2] Montagu A. (1986) Touching, The Human Significance of the Skin, 3rd edn., USA: Harper.


Additional Resources: 
Chilvers, S. (2024) Craig Green: ‘I encourage my students to create fearless work’, Subscribe to read. Available at: https://www.ft.com/content/2d2960a7-36c9-4eab-b64a-f5e860c54a08 (Accessed: 28 September 2024).

Lauwaert D. (2006) 'Clothing and the inner being: Clothing is a thing: Clothing and Imagination: Democratic snobbery', in Brand J., Teunissen J. and Van der Zwaag A. (ed.) The power of fashion : about design and meaning. Italy: Terra, pp. 172-192.

Paterson, Mark. The Senses of Touch : Haptics, Affects and Technologies. Routledge, 20070101. https://openurl.ebsco.com/contentitem/e000xna:312012?sid=ebsco:plink:crawler&id=ebsco:e000xna:312012&crl=c.



Issue 15 ︎︎︎ Fashion & Southeast Asia

Issue 14 ︎︎︎ Barbie

Issue 13 ︎︎︎ Fashion & Politics
Issue 12 ︎︎︎ Border Garments: Fashion, Feminisms, & Disobedience

Issue 11 ︎︎︎ Fashion & Digital Engagement
Issue 10 ︎︎︎ Fashion & Partnership

Issue 9 ︎︎︎ Fall 2021

Issue 8 ︎︎︎ Fashion & Mental Health

Issue 7 ︎︎︎ Fashion & Motherhood

Issue 6 ︎︎︎ Fall 2020

Issue 5 ︎︎︎ The Industry

Issue 4 ︎︎︎ Summer 2017

Issue 3 ︎︎︎ Spring 2017

Issue 2 ︎︎︎ Winter 2016

Issue 1 ︎︎︎ Fall 2016

Issue 15 ︎︎︎

Fashion & Southeast Asia


Issue 14 ︎︎︎

Barbie


Issue 13 ︎︎︎ Fashion & Politics



Issue 11 ︎︎︎ Fashion & Digital Engagement


Issue 10 ︎︎︎ Fashion & Partnership


Issue 9 ︎︎︎ Fall 2021


Issue 8 ︎︎︎ Fashion & Mental Health


Issue 7 ︎︎︎ Fashion & Motherhood


Issue 6 ︎︎︎ Fall 2020


Issue 5 ︎︎︎ The Industry


Issue 4 ︎︎︎ Summer 2017


Issue 3 ︎︎︎ Spring 2017


Issue 2 ︎︎︎ Winter 2016


Issue 1 ︎︎︎ Fall 2016